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Old May 06, 2006, 12:52 PM // 12:52   #21
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Keep the gates locked thats my view.

For once Anet did somthing right and some how should be implemented into the original too.As for the arguments there is ways to get to waypoints easyer without doing ALL quests just enough to move on to the next level. If you didnt want to play the game the way it was ment go play i suggest you move on and spit the dummy this was somthing i and many others were real pleased with lock gates 4tw.
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Old May 06, 2006, 01:01 PM // 13:01   #22
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Quote:
Originally Posted by Tazzo
Keep the gates locked thats my view.

For once Anet did somthing right and some how should be implemented into the original too.As for the arguments there is ways to get to waypoints easyer without doing ALL quests just enough to move on to the next level. If you didnt want to play the game the way it was ment go play i suggest you move on and spit the dummy this was somthing i and many others were real pleased with lock gates 4tw.
If you get a kick out of doing something over and over, ur wrist must be really sore....
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Old May 06, 2006, 01:42 PM // 13:42   #23
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Quote:
Originally Posted by Smoke
If you get a kick out of doing something over and over, ur wrist must be really sore....
Mmmm really was an argument winner.You still missed the main point but i didnt expect you to either your post basically tells me like most child like people you want things now rather than earned. The only thing thats account unlocked is mods/runes/skills nothing more.If you want to use another char on another part of the game earn your right WITH THAT CHAR and play the game the way its supposed to.

AGAIN KEEP THE GATES LOCKED UNTILL YOU EARN THE RIGHT TO PASS
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Old May 06, 2006, 01:51 PM // 13:51   #24
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The problem as I saw it with people getting run through the game was that they didn't learn how to play their profession. If someone is on their second or third warrior/necro/monk etc then I don't really care if they get run or not. With that in mind, why don't they allow gate unlocks by profession rather than account or character?
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Old May 06, 2006, 03:08 PM // 15:08   #25
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I agree keep the gates locked, mission’s are not all that hard to get the gates unlocked.

And as far as exploring the area you start off at point A you should end up back at point A, other wise you run all over the area then back track to get to the zone, so what’s the problem with locked gates?
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Old May 06, 2006, 03:59 PM // 15:59   #26
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I am a normal PvE player:

4+2 slot linked = 6 PvE characters needing to get all primary quest.

I love Anet i will buy double copies of all Chapters and play the PvE:

4+2 slots linked x 2 = 12 PvE characters needing to get all primary quest.

The Idea why people got multiple copies of GWP was because they wanted to play all the PvE classes w/o deleting any toons and the missions they played before the first time around can be skipped or done later so they can get to the fun bits first. Now this.....nice job, i just done the Viszuad (sp) Square 4 times now with different toons and am getting a headache from it after 4 hours or so i cant imgaine if i will ever get to finish Factions game before the next chapter comes live...i pity those who have double accounts.
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Old May 06, 2006, 04:10 PM // 16:10   #27
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I cannot stand the locked gates. Nothing more irritating when you're out exploring which can often than not be relaxing. I hated finding something and then seeing a locked gate, only to have to double back for long distances.

Removal of this gate crap: /signed

OPEN exploration, not close it down more.
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Old May 06, 2006, 04:12 PM // 16:12   #28
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I agree with keeping the gates locked. The engame of prophesies had way too many people who obviously didn't know how to play effectively, and hopefully this will cut it down a bit. The running really doesn't bother me, I've even had several of my chars run through Ch1. Besides, the locked gate is a good storyline element. This area is sealed from the plague. This zone is open to certain people only. Just like real life.
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Old May 06, 2006, 04:15 PM // 16:15   #29
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well, what you have to realize the content, and the physical size of the factions map (which is probably between 1/3rd and 1/2 the size of prophecies) are limited compared to ch1; so in order to artificially increase the game content, and make the game seem longer, they made primary quests that lead you around in cricles for three hours, just to get to a city that would have taken you 15 secconds to fight too.

Last edited by Akhilleus; May 06, 2006 at 04:17 PM // 16:17..
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Old May 06, 2006, 07:44 PM // 19:44   #30
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Get used to not being ran armound everywhere. I dont mind the gates....for my first char. But having to do ALL primary quests and ALL missions with 3 chars is pretty annoying...meh.
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Old May 06, 2006, 08:10 PM // 20:10   #31
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One thing that I have not really seen in the game is 'LFR'. Whether it's a matter of time or because of the locked gates, I am glad to see a majority of LFG's again.
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Old May 06, 2006, 10:23 PM // 22:23   #32
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Let's be honest here... Even with the gates unlocked for subsequent characters, I would still probably play through the natural course of the game. That's the way I ended up going through Tyria. I just want to feel like I'm making the choice to go through a particular exit point, and not feel like I'm being led through one. Every area on the mainland has level 20+ mobs in it. There's no point in stopping runners anymore, since there are quality drops all over the place now, not just in some endgame zone that you need to rush to. Hell, ANet never even bothered to put in a new endgame explorable area like FoW/UW anyways, so the whole point of stopping runners is moot.

This feels like a multi-stage action game right now, the way it is. There's no point in exploring these areas lest you come across a locked gate and then realize you wasted your time getting there. I agree that it really doesn't take long to get through the city by following the linear path doing primary quests though. That's not what I want to play Guild Wars for, however. I want the freedom to walk around the world like it actually is a world and not a straight-line path. Even in Tyria if you didn't want to run, there was at least a connected alternate route around the world by just travelling through explorable areas (usually harder than the main primary quest path too). Not here, however. It's one of the main reasons why I think the design of Cantha sucks. If I'm going to be led by the hand everywhere I go, I'd just rather spend my money on a game like Final Fantasy or something, which at least has some RPG depth to it.

I really hope they decide to make the gates account-unlockable but I think they'd rather alienate people like me instead. People who don't want to run or take a shortcut somewhere can still follow the primary quests if they wish, gates or not.


The locked gates, coupled with the myriad of fetch quests that take you into and out of several explorable zones before completion, are what is turning me off of this game entirely. Yes, the XP is higher for rewards doing these fetch quests, but they have you leaving zones and coming back to them, causing RESPAWNED MOBS, and artificially increasing the length of time I'm spending getting news to whomever. The average subquest is like that Maguuma Bloodstone Fen quest, and if ANet actually read the fan forums like they say they do, they'd realize that's exactly the type of quest GW fans hated.

It is my belief that whoever does beta testing for this game does a horrible job of giving ANet feedback.

Last edited by TideSwayer; May 06, 2006 at 10:26 PM // 22:26..
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Old May 06, 2006, 11:32 PM // 23:32   #33
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I dislike not being able to skip annoying missions/explorable areas. However, the extra skill points for getting a higher score on the missions and generally following the quest line somewhat makes up for it.
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Old May 06, 2006, 11:56 PM // 23:56   #34
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I have no qualms with the quest or primary mission problem with my first character through the game, hell its downright fun to have something new to play. But, playing through the game with my E/Me, Mo/Me, W/Me, and Ne/Me which all have quite a large amount of unspent skill points, xp, and gear, it seems a bit redundant. Mind you with my two new character, R/Mo and Me/E, I am finding the learning curve a bit slow.

All in all, with carry over characters from Tyria, and replaying the Ranger and Mesmer classes, I find that the game is rather tedious. Primary quest again, unlock gate, ad infinitum.

I think that Tyrian characters should be able to move between gates after the first time it is unlocked. For Canthan characters (rit and sin) well, I think the gates should stay down until they are unlocked.
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Old May 07, 2006, 12:36 AM // 00:36   #35
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the locked gates are stupid. it may of stopped runners but it led to something far worse: ppl paying for help in missions. i've had to hire human 'henchies' in several missions. i'm not lazy to play through the game but these damn missions are very frustrating with unexperieced ppl or henchies.
when i bought prophecies, i've played the entire game, did all the missions and had fun doing them. they were doable with henchies as well as with random pug. but factions missions have got to be the most FRUSTRATING pve expecience and on top of it full of bugs that lead to waising 2+hours! and with the locked gates i'm really pissed off. i'm not even gonna bother bringing my tyra chars to catha, the ritualist i made has frustrated me too much with this new game design.

and what the hell is up with the missions leading to armor places? the skill traders with all the skills in the first town u get? everything is just non-sense in factions. i liked the fact that in prophecies MISSIONS were 1 thing and EXPLORABLE areas and towns with armor crafter were something else. it was fun, it was interesting to discover something. it felt nice to get to grotto and to temple of ages. it was fun to discover a path leading somewere USEFUL.

now, i have to follow some stupid quest to get to an armor place, there is nothing to explore. if i just go out a town, locked. it's much to linear and frustrating. what annoys me more than the locked gates is the USELESS towns! i decided to not follow the stupid green arrow and to my big surprise, i found a warp door which was not locked. so i get in Bai Paasu Reach and... NOTHING. there is absolutelly nothing there, no skills, no armor. it just sais it's owned by somebody. WTF, why is that shit town even on the map? just there to piss me off and poke fun in my face... /end rant

Last edited by allience; May 07, 2006 at 12:39 AM // 00:39..
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Old May 07, 2006, 12:49 AM // 00:49   #36
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Quote:
Keep the gates locked
Lets keep our brains locked because of ignorance.
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Old May 07, 2006, 01:30 AM // 01:30   #37
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All i can do is express my game experiance, note i have beat the game.


First thing i did upon entering keineng center was to grab loads of quests and head out, i explored the area and came across one around the area of the mission with the star dragons (cant remember name), it was a slight pain i couldnt use whatever was behind it as a zoneing point (didnt know what was there at the time).
Later on i was helping a guildee do a quest i had not yet actually done (though i assumed at the time it was a side quest). I helped him through the mission, it was a team effort. Suddenly after the quest he dissapered, i was like wtf has he errored, then he messaged me with a similar message, i put 2&2 together spoke to the guy near us, and relaised i could not enter because i hadnt done X quest, oh what fun being a noob is.

I breezed through the city slum area, prob because i wanted to get the hell out of there, it was easy but it felt like forever. TBH the thought of doing that area again is making me wonder if i can be arsed to take my warrior through there (I took my monk), yea some people like that area, i hate it.

Thats my experiance of the early game, draw your own conclusions.
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Old May 07, 2006, 02:37 AM // 02:37   #38
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Ppl keep saying "keep gates locked, earn your passage, too many noobs otherwise" 0.o oh dont worry plenty of ppl suck regardless of having done mission, quest etc. Plenty of warriors went all "LEEE ROOOOOY!!!!" through acid taps and stood there just to die in some later missions. But hey they didnt get run so they must be smarter right?
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Old May 07, 2006, 02:50 AM // 02:50   #39
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The locked gates are only a nuisance, they don't really bring anything to the game. If I find a particular quest or mission boring I should be able to skip it. How many of you did every mission and every quest with every character in prophecies? Did you start skipping stuff to get to the areas you enjoyed more on your 3rd and 4th characters?
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Old May 07, 2006, 03:41 AM // 03:41   #40
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Quote:
Originally Posted by Warskull
The locked gates are only a nuisance, they don't really bring anything to the game. If I find a particular quest or mission boring I should be able to skip it. How many of you did every mission and every quest with every character in prophecies? Did you start skipping stuff to get to the areas you enjoyed more on your 3rd and 4th characters?
i did everything with my first two characters, then skipped virtually all the content between northern shiverpeaks and crystal desert on about 5 characters, then went back and made my necro, who i played through the entire game with again to relive the "newb" experience.
it was one of the most fun times i have ever had.
my point?
you should be able to choose whether or not you want to skip the content; please anet, make the gates account-unlockable. i do not relish doing the same 15,000 booring assed linear primary quests that lead me halfway across the map to open a door that i could have gotten too in under 3 minutes by taking a party of henchmen.
i could understand it if the game content was absolutly massive, and skipping around would totally disorient people; or if the plotline was something out of a masterfully written mystery novel. but neither is the case.
the actual game content is rather small and dull, and they made the bataan-death-march primary quests to substitute for the lack of actual game playability, and the plotline is about as endearing as a visit to the dentist.
its all fine and dandy the first time through; heck, maybee even the seccond, but for those of us who heavily endorse this game and own 2, 3, or even 4 or more accounts, with multiple characters (i have 11 that are currently lvl 20) the prospect of going through the same cut-and-dry primary quests that lack all forms of substance just for the sake of killing runners is ridiculous. and frankly, it makes this hardcore GW fan wonder if he will purchase chapter 3, if the company decides to resume such half-assed techniques to circumvent an inadequete game development.
dont get me wrong, guildwars is great...but what made it great was that you DIDNT have to do te same exact quests every single time you mad ea new character...unless of course you wanted too.
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